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@  CCunknow : (25 February 2015 - 01:33 AM) Hello guys. :) I wanted to ask one question. ok.. About that question. If there is updates for Fifa game? I mean if you have original game then you get players updates. That one is left team and go to other and etc.. Is this updates are in CFW version?
@  opoisso893 : (20 February 2015 - 04:46 PM) Fix for Dragon Ball Xenoverse EUR is now ready. I will upload it
@  opoisso893 : (20 February 2015 - 01:27 PM) And from the begining of this year (2015) no one donation for my work. So i think i can take my time to do this fix !
@  opoisso893 : (20 February 2015 - 01:26 PM) And you always want fix as soon as game is out (or before) but i'm not a Robot.
@  opoisso893 : (20 February 2015 - 01:26 PM) You ask for DragonBall Xenoverse BLES version but are you sure you have the correct verison??? Are you sure it's not BLJS with just param.sfo modified with BLES !!!
@  KAMAKAZi : (20 February 2015 - 08:54 AM) Yes, I don't think anybody has anything to shout about :P
@  CCunknow : (17 February 2015 - 11:46 AM) Hello. After my problem with Dirt game in here is so quite. :)
@  CCunknow : (08 February 2015 - 11:26 AM) Mm.. No. I only have game.
@  opoisso893 : (05 February 2015 - 05:53 PM) i have lot of work. Need to prepare it. But do you have Disney hardware base to test it?
@  CCunknow : (05 February 2015 - 01:21 PM) Opoisso, so you still need help with that game test? Because i dont get link from you.
@  CCunknow : (01 February 2015 - 05:13 PM) understood. :) ok. Send me link where i can download. I hope i have same game code
@  opoisso893 : (01 February 2015 - 05:10 PM) i upload only working fix ;)
@  CCunknow : (01 February 2015 - 04:22 PM) I check if i have this game and then let you know. /// You do lot of work. don't waste your time too much. Just upload and other will test and write in comment.
@  opoisso893 : (01 February 2015 - 11:10 AM) just need to start game and play 5 minutes to see if it's working or not.
@  CCunknow : (01 February 2015 - 02:45 AM) Opoisso, what need to do in that test? Just see if game starts or play all game? Hm.. I really not use updates so green forest for me. :)
@  zerted : (30 January 2015 - 03:45 AM) my bad thought it said destiny...fny sht
@  zerted : (30 January 2015 - 03:44 AM) opo they would have to be spoofed to 4.66 wouldn't they...
@  opoisso893 : (29 January 2015 - 05:17 PM) i'm looking for someone who could test Disney Infinity v1.04 fix on 3.55
@  Senaxx : (26 January 2015 - 01:01 PM) I don't mind :) use as suited, i just thought i might be more easy to use the forum instead of the shoutbox :P
@  CCunknow : (25 January 2015 - 12:14 PM) Senax, sorry for that litter spam in here. We just move litter this chat. :) now everything come back in normal life.

Submitter

File Information

  • Submitted: Nov 03 2013 10:11 PM
  • Last Updated: Nov 03 2013 10:11 PM
  • File Size: 40.82MB
  • Views: 4293
  • Downloads: 300
  • Developer: Cobra (main developer)
  • Source: Link

Download File Cobra 7.00 (Dongleless for use with 4.46 CFW)

* * * * * 1 Votes



Screenshots
This was originally released with Rogero 4.46 CFW PUP with Cobra files built in by the main Cobra developer, I extracted it out and made it a separate download which can be obtained here: http://www.ps3scenef...cobra-features/ -PatrickBatman


COBRA 7.00

Hello, I'm Cobra USB main developer. First of all, this is an unofficial personal release from me, and not something from Team Cobra. Don't contact them for anything related with this release.

Second, no, no USB reqired, it can be used by anyone on any hackable ps3. That's why I called this mess of a release COBRA 7.00 and not Cobra USB 7.00.

Why this release?

Mainly because I can't stand things not done properly. The original source code of Cobra USB 5.X was released, and yes, all PS3 functionality is there, but also a lot of unnecesary things.

Had I been contacted before the release of the source code, I would have prepared something better.

And rather than seeing someone coming with a bad or incomplete release of a CFW or payload using the source, I prefer to lead the way with a first clean release. I don't think I will do any other.

Second, I wanted to have in a CFW both the functionality of Cobra and a regular CFW, and without that slow device delaying each lv2 boot by several seconds, which caused some side effects in version 6.00 (4.30) on pads, and that I had to fix with one of those ugly hacks/incomplete workarounds that I tend to hate.

Lastly, but no less, I was bored, lot of free time lately, that kills your brains...

WHAT IS COBRA 7.00

What is not? COBRA 7.00 is not a CFW "per se".

COBRA 7.00 is a set of 7 files: lv2_kernel.self, ps2_emu.self, ps2_gxemu.self, ps2_netemu.self, stage2.bin, ps2hwemu_stage2.bin and ps2gxemu_stage2.bin, from those 7, the first 4 are mix of 4.46 CEX OFW files and COBRA code, the others being new and not present in OFW.

Those 7 files are expected to be mixed with existing regular 4.46 CEX based (totally CEX) CFW, to make a CFW that would mainly mix the functionality of both, except for any thing that the regular CFW may do in lv2_kernel.

About "theoretical" compatibility, check the readme in BIN/CFW_BUILDS. Theoretical because only one has been tested. This is, Rogero 4.46 1.00.

A sample PUP of mix of COBRA 7.00 and Rogero 4.46 1.00 is there as well. Mainly included for convenience, for having something end-user friendly.

This CFW has been tested by me on three very different models, a CECHA, a CECHC, and a SLIM.

But because it has only been tested by a single person, caution is to be expected. You are the only responsable of what you install in your machine.

Additionally, there are other parts, like netiso.sprx or cobralib, that are not technically part of COBRA 7.00. They are things expected to be used by managers.

No real change was done to them, just removed something unnecessary in netiso.

There are also some PC tools, the only one relevant to users being ps3netsrv, which has been updated with a new feature (see CHANGELOG).

Although there is no manager that uses that feature atm of writing this.

The source code of components is in SRC folder. The main components of Cobra expect the toolchain found at BSC page, with gcc 4.1.1.

http://www.bsc.es/pr....K-Open-Fedora/ -> install all ppu* files for your architecture.

Extra things expect either Sony SDK or psl1ght.

PC tools expect gcc. Some of the tools may not compile under mingw32 or won't work in win32. Some tool could give compilation warnings in 32 bits systems, not compile or binary may not work, this wasn't tested. (watch out ps2netemu_gen446)

WHY 4.46 AND NOT 4.50
  • I had already most symbols from 4.46 from some time ago, lazyness.
  • Because there was no good reason to update to 4.50. COBRA does the sfo version patch and sdk version patch on RAM, games for 4.50 are expected to work without changes.
  • Because new versions of 4.46 CFW's are unlikely to appear, then current release would support almost all of them. Minimal modification on some files causes COBRA not to detect some modules, see the readme in BIN/CFW_BUILDS.
  • An OFW bug causes pad synchronization problems when playing PS2 games in CECHA/CECHB in 4.50. I didn't want this one to be endorsed to me.

INSTRUCTIONS

Install a 4.46 CEX cfw mixed with the 7 files of COBRA 7.00.

A sample of a mix of Rogero 4.46 1.00 and Cobra is provided in BIN/CFW_BUILDS/
Check the txt there for compatibility with other cfw.

Install mmCM_04.18.pkg, which has been included here for convenience (it has only been repackaged to avoid version error with multiman).

This won't delete your current version of multiman (if any), it will instead add mmCM to it.
After installation of this package, multiman can run in two modes, "multiman" and "mmCM", by default it will run in "mmCM" mode under Cobra.

Check CHANGELOW below about how to force COBRA 7.00 to run multiman in "multiman mode", this only makes sense if you installed both, mutiman and mmCM.





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